Both his 1 and 3 scale based on weapons, so as long as they don’t have any obvious problems (like a short range/duration on the 3) they should be good. 2 is survivability, which is nice, and his 4 will probably end up as a helminth slot (a la Sol Gate, Danse Macabre, and the other poorly scaling ‘ultimate abilities’ that frames get.)
The passive will probably end up being strong, given that Voruna’s version caps out heavy attack efficiency, so this will probably do the same.
Overall I don’t think he’ll set the world on fire, but he seems to have a pretty solid game plan. And maybe his 4 will surprise us by scaling very well.
We’ll have to wait and see the numbers. I predict his 2 will be pretty bad at keeping him alive in Steel Path, but it could go the other way potentially. The text descriptions aren’t exactly detailed, and even if we knew exactly how each ability worked numbers matter a lot.
The fact that Yareli continued to get changes (rather sporadically, but still) to her base kit so long after release is an honest to god miracle, and I really wish it happened more often rather than just having frames be left to rot until, at best, they get a bandaid augment (or two. Hi Frost!). Wonder if it has something to do with her presumed appeal to newer players, maybe? According to the official 2022 stats, Yareli’s most popular with players between Mr 4 to 8.
As far as recent frames go, Gyre got an augment, Voruna got a few changes, including buffs to her 4 and usability fixes to her 1, and Caliban got a few bug fixes and QoL on his 4, but nothing major.
I’m hoping that Kullervo being tied to the new player experience via Duviri means he’ll get a similar amount of love and care as Excalibur, Mag, Volt, and Rhino, the other first few frames that people can access. I doubt he’ll get that much attention, but it’d be nice.
Yeah, that’s what I mean. Yareli got changes to her -base- kit several times. The first of which a few months later, and the second was over a year post launch (Yareli’s almost two years old by the way. Time flies), and the third was back in Citrine’s last wish. Caliban got some small tweaks a few days after his release, and nothing ever since apart from very minor bugfixes. Gyre had to wait until Cathode Current to finally give her just the little bump she needed to become really good again, you get the idea. Very rarely do we ever see base kit changes after the first week or so of a frame’s release, I’m not expecting things on the tier of Wukong’s rework or even Zephyr, but, y’know, even if it was just a basic Garuda-tier change or Harrow Prime level outright buff, a lot of frames would really appreciate it.
Regarding Kullervo, yeah, I’m hoping he gets a decent amount of love post release especially since (depending on how much of a PITA he is to farm) he could be the Duviri-path version of a new player’s Rhino. Super-early game players will probably need Hunter Adrenaline at some point, but, eh, should work okay.
I think Kullervo is most likely to follow Garuda’s path. Just like Garuda, his kit could conceptually work, it just needs good execution. Garuda eventually got there with a set of well-thought-out changes and decent augments, hopefully Kullervo can too.
Or maybe it’ll turn out that his 4 does infinitely scaling slash procs, or something similarly insane, and he won’t need any changes. Who knows
Both his 1 and 3 scale based on weapons, so as long as they don’t have any obvious problems (like a short range/duration on the 3) they should be good. 2 is survivability, which is nice, and his 4 will probably end up as a helminth slot (a la Sol Gate, Danse Macabre, and the other poorly scaling ‘ultimate abilities’ that frames get.)
The passive will probably end up being strong, given that Voruna’s version caps out heavy attack efficiency, so this will probably do the same.
Overall I don’t think he’ll set the world on fire, but he seems to have a pretty solid game plan. And maybe his 4 will surprise us by scaling very well.
We’ll have to wait and see the numbers. I predict his 2 will be pretty bad at keeping him alive in Steel Path, but it could go the other way potentially. The text descriptions aren’t exactly detailed, and even if we knew exactly how each ability worked numbers matter a lot.
That’s true. Although on the bright side, numbers are easy to tune later. (As long as they remember to change them…)
The fact that Yareli continued to get changes (rather sporadically, but still) to her base kit so long after release is an honest to god miracle, and I really wish it happened more often rather than just having frames be left to rot until, at best, they get a bandaid augment (or two. Hi Frost!). Wonder if it has something to do with her presumed appeal to newer players, maybe? According to the official 2022 stats, Yareli’s most popular with players between Mr 4 to 8.
As far as recent frames go, Gyre got an augment, Voruna got a few changes, including buffs to her 4 and usability fixes to her 1, and Caliban got a few bug fixes and QoL on his 4, but nothing major.
I’m hoping that Kullervo being tied to the new player experience via Duviri means he’ll get a similar amount of love and care as Excalibur, Mag, Volt, and Rhino, the other first few frames that people can access. I doubt he’ll get that much attention, but it’d be nice.
Yeah, that’s what I mean. Yareli got changes to her -base- kit several times. The first of which a few months later, and the second was over a year post launch (Yareli’s almost two years old by the way. Time flies), and the third was back in Citrine’s last wish. Caliban got some small tweaks a few days after his release, and nothing ever since apart from very minor bugfixes. Gyre had to wait until Cathode Current to finally give her just the little bump she needed to become really good again, you get the idea. Very rarely do we ever see base kit changes after the first week or so of a frame’s release, I’m not expecting things on the tier of Wukong’s rework or even Zephyr, but, y’know, even if it was just a basic Garuda-tier change or Harrow Prime level outright buff, a lot of frames would really appreciate it.
Regarding Kullervo, yeah, I’m hoping he gets a decent amount of love post release especially since (depending on how much of a PITA he is to farm) he could be the Duviri-path version of a new player’s Rhino. Super-early game players will probably need Hunter Adrenaline at some point, but, eh, should work okay.
I think Kullervo is most likely to follow Garuda’s path. Just like Garuda, his kit could conceptually work, it just needs good execution. Garuda eventually got there with a set of well-thought-out changes and decent augments, hopefully Kullervo can too.
Or maybe it’ll turn out that his 4 does infinitely scaling slash procs, or something similarly insane, and he won’t need any changes. Who knows