I know this is quite clickbait-y for a title, but I wanted to rant about the game and want to read other people’s rants, too.
For me, I don’t like Alhaitham’s voice. He sounds like a news anchor with how stoic and rigid he talks. I know it fits the character, but every time he talks, I just get taken out of the immersion because he sounds like a reporter and he’s about to narrate the next bits and scenes lol.
I’m tired of heels, armpit-windows, booba-windows, and no-pants-only-thigh-highs on women.
C’mon HYV, you can do better, WE HAVE YUN JIN FFS
I like fanservicey characters and would like more, both male and female
I also wish we got skins that weren’t medieval. Both HSR and HI3 have more appealing designs
Fontaine is rumored to be steampunk, and we’ve already seen Charlotte so I have high hopes of modern clothing (or at least as modern as the industrial revolution lol)
I don’t know if my opinion is unpopular, but I don’t like most of the designs of the female characters. I get that Mihoyo has a certain design philosophy and while it’s not offensive or anything, it also doesn’t stand out to me. Too often, it’s either bare legs no matter what, a super-tight bodysuit or a thin layer of paint instead of proper pants. Some have hairstyles that… make me unreasonably irritated. I feel like Mihoyo creates amazing and sometimes quite intricate designs when viewed from behind, but the front part often looks like it’s been cut in half for the sake of fanservice.
I’m just… disappointed, I think. I want to like them, I really do.
I could imagine that they design characters to look better or more complex from behind because that’s how you see them most of the time. But that’s just a wild guess.
I think they explicitly said this
nahida is not really any better than the other archons, but i feel like people forget because she looks like a kid. archon quest and her story quest:
spoiler
she mind-violated that girl in the archon quest, for one… constantly sacrificing yourself should not be the first solution every time; that leaves people depending on you lost
My unpopular is relating to the idea of 3 banners going into 4.0. If they implemented that with the current pity and standard units, I think it would be horrible for newer players. I think they would need to lower pity for limited characters and weapons or start adding the older units to the standard pool
And add an Epitomized Path for the standard banner too
Dear lord, yes! Still no Mona!
The Sumeru archon quest wasn’t very fun nor impressive. I know a lot of people praised it for being so much better than the other three regions but I still found myself skipping all the cutscenes, and not paying attention to what was happening.
I enjoyed the final boss fight of the Inazuma region much more than the Sumeru one. I haven’t actually progressed past that so someone please tell me if I’m missing out on a lot or if I’ve experienced the best it has to offer already.
This is an unpopular opinion I don’t share. I liked it because of the new things they tried to do, like they did something new with the camera work, the fact that the Archon Quest had five acts instead of the usual three, the new “contemplation” mechanic where you have to interpret and associate different thoughts to find the correct conclusion (and you get to hear the Traveler talk more). A lot of the characters had enough character development, too. Tighnari appeared at the start and towards the end but we still got so much insight into who he was, his work ethic, how he views the Akademiya, and how much he cares for the forest. Collei was the same, and although we’ve only seen her on the manga prior to this, she had a great arc on the Archon Quests, and players who haven’t read the manga prior to this had enough of an inkling to know the pain and suffering she was going through. Dunyarzad was how Teppei should’ve been; we find out her story, what motivates her, and the story spends enough time with her to grow an attachment with her, so when she “dies” we have a connection to her and we feel her loss.
And the story line, particularly Act II (Sabzeruz Festival Samsara), was intriguing, to me at least. The way it was written was just miles ahead of the previous ones, I think. For example, the divine knowledge capsules were teased in Act I, and it kept returning to the story until the end. The concept of samsara was the entire thing of Act II, and it appeared again in Act V. Basically, there were only few loose ends to the story, and everything they set up in the beginning were closed before the story ended. The concepts and lore were explored enough to satisfy the audience without the entire thing being just a glorified fetch quest.
I also just liked it for the reason that Hyv tried to learn from their mistakes with Inazuma.
Having said all of that, still it has flaws. The dialogue is too much words, which is I think the reason why some people (probably including you) didn’t like the story. The dialogue is too tiring to read and listen to.
Sumeru’s storyline had two big problems:
- The main antagonist, Scaramouche, wasn’t properly developed. He just parachutes into the plot, with his backstory and motivations assumed from earlier event lore drops and voice lines. That is bad storytelling.
- Nahida’s plight wasn’t really developed in an interesting way, and devolved into a standard rescue the princess plot at the end. The heist aspect was promising but wasn’t done creatively enough IMO.
The samsara chapter is rightly praised, and I think it’s one of the best parts of Genshin’s storyline so far in terms of execution. But the bigger plot and the stuff before and after it doesn’t measure up IMO.
Out of the four regions so far, I actually found the Liyue archon quest the most interesting. Yes, it dragged a bit in the middle, but overall the plot felt cohesive, with solid use of foreshadowing (e.g. introducing the old gods and their history with Liyue, before the Osial reveal), and the twist was executed pretty decently.
I don’t care much for the Japanese dub and can’t understand why someone who doesn’t speak Japanese would play a Chinese game in Japanese. Typically if you don’t use a language you speak, you use the original version to get the authentic experience
I like Barbara’s voice. I know that she apparently had a different voice when the game first released and everyone says it’s a massive downgrade now, but I listened to clips and honestly kinda prefer her current one.
Also, I really like bow charge shot gameplay. Ganyu and Tighnari are some of the more fun characters to me. Well… while playing with M+KB at least. If playing mobile, I can 100% understand why you wouldn’t want to play them.
Genshin has the most wasted potential out of any game I’ve ever played.
Simple but surprisingly deep combat system, but the only challenging combat content is an annoying time attack mode.
Super interesting co-op gameplay with the elemental reactions, but zero co-op content.
Huge and beautiful open world, but all you do in it is fighting literal trash mobs and solving puzzles designed for 5-year-olds.
Great lore and world building, but the actual story makes me fall asleep.I still really like Genshin, but thinking about what it could have been if it weren’t designed to be a casual mobile game hurts.
This might upset some people but I somehow like the resin system. I can’t control my gaming time to well, so I enjoy that I am slowed down by the limited playtime we get. Of course it could use some adjustments like, let us use condensed for bosses or increase the limit of condensed.
The issue is people like me who can regulate lose interest because I cant play because no energy. Its making me look for a private server just so I can actually play the fucking game.
+1 for increasing the limit. Honkai Star Rail has 180, and I find that it’s a good limit.