I’ve been playing some of the more recent adventure games and feel like the quality of the puzzles has gone down. It often seems a bit like use multitool on object to solve every puzzle. Equally, I can think many older games where the puzzle was so illogical it broke the gameplay and felt jarring to me.

So what makes a good puzzle? What are you most satisfying puzzles ever? What about your least favourite?

  • zerakith@lemmy.mlOP
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    1 year ago

    Thanks, I don’t know these videos will watch.

    Agree about the delicate balance of reusing a gimmick too much and it getting cumbersome. I recently replayed Broken Sword 3 and the moving blocks puzzles got very hiring fast but that might have also been the control system and speed of them.