I think both ideas can be true: that game development is a complex, creative endeavor and that as a product, consumers can be dissatisfied with a video game they paid $70 for.
Lately, I’m finding myself waiting for sales on AAA games because so many release in a buggy, incomplete state. This paid dividends with games like Jedi Survivor, that had a big number of bugs and performance issues at launch and plays decently now several months later.
Except for gta online and the trilogy remaster, and rdr2 online. Thats only like 10 years out of the infinity of never, so its probably a good percentage, right?
They fail to deliver on PC every time, and there’s no way I’m buying a console just to play it. I’ll probably even wait for a PC sale since I’ll already have to wait for 2+ years for the PC launch because Rockstar wants to double dip.
Jedi survivor didn’t have a big number of bugs, there were some yes and they were patched almost immediately. Anecdotally, I played it starting week one and didn’t experience a single bug, you’re just parroting what you read about and framing it as the average experience.
If you’re going to give an example, how about an actual buggy mess of a launch like cyberpunk, especially since you are also talking about incompleteness. Jedi survivor was an excellent and completed game on launch
Anecdotally, I played cyberpunk starting day 1 and didn’t experience a single bug, you’re just parroting what you read about and framing it as the average experience.
Isn’t that like… Literally the point of waiting for a review? Anyone can have a game work flawlessly when others are having massive issues. Some people may want to test that for themselves, but an increasing number just don’t want to deal, and will… Well, use the reviews to make a more informed decision.
I think both ideas can be true: that game development is a complex, creative endeavor and that as a product, consumers can be dissatisfied with a video game they paid $70 for.
Lately, I’m finding myself waiting for sales on AAA games because so many release in a buggy, incomplete state. This paid dividends with games like Jedi Survivor, that had a big number of bugs and performance issues at launch and plays decently now several months later.
This is why I will never buy a game brand new again.
Company’s making record profits yet still trying to convince me they need to raise prices.
Lower quality, higher price. Fuck that noise
Totally agree. Except when GTA 6 releases. R* never fails to deliver!
Except for gta online and the trilogy remaster, and rdr2 online. Thats only like 10 years out of the infinity of never, so its probably a good percentage, right?
I play games for the story, so i couldn’t care less about online play. Also, the trilogy was not made by R*.
They fail to deliver on PC every time, and there’s no way I’m buying a console just to play it. I’ll probably even wait for a PC sale since I’ll already have to wait for 2+ years for the PC launch because Rockstar wants to double dip.
Jedi survivor didn’t have a big number of bugs, there were some yes and they were patched almost immediately. Anecdotally, I played it starting week one and didn’t experience a single bug, you’re just parroting what you read about and framing it as the average experience.
If you’re going to give an example, how about an actual buggy mess of a launch like cyberpunk, especially since you are also talking about incompleteness. Jedi survivor was an excellent and completed game on launch
Anecdotally, I played cyberpunk starting day 1 and didn’t experience a single bug, you’re just parroting what you read about and framing it as the average experience.
Isn’t that like… Literally the point of waiting for a review? Anyone can have a game work flawlessly when others are having massive issues. Some people may want to test that for themselves, but an increasing number just don’t want to deal, and will… Well, use the reviews to make a more informed decision.