I pretty much only play my druid nowadays (I’m fairly ‘casual’ only commanding/pugging strikes and fractals, never done raids) and the Ranger/Druid changes look pretty decent to me. I’m excited to be able to replace spirits with whatever I’d like and still be able to heal/alac
I also main druid these days, and I do weekly CM raid full clears. My feelings about the changes are kind of mixed; on one hand we desperately needed a way to regain access to more utility skills, but on the other hand tying alacrity generation to CA skills means that there may be issues with the availability of healing when you suddenly and unexpectedly need it. I’m hoping the durations are generous enough that we can at least hold CA when it’s possible to predict damage before it happens.
I was also really hoping for a good damage alac hybrid, and I’m not sure yet if that will actually work with the way they’ve suggested implementing traits.
Also dropping the official blogpost about the changes https://en-forum.guildwars2.com/topic/131631-june-27-balance-update-preview/
Looking forward to the update tbh, not having to spam herald facets off cooldown sounds like a nice improvement. Wish they also addressed FB mantras in this update but hopefully it’s not forgotten, just delayed
@man0fbass
I’m hopeful that a variant of quickness deadeye will find its way into wvw as a scrapper replacement. I miss stealth gyro pushes :P