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I really can’t say that I’m especially excited about all this megalith centric gameplay. Seems like an attempt to make space in to not space.
I kinda agree. I understand the idea, just like the article states, environment is often a very important side in a battle. But i feel like this would’ve been a great time to figure out something else that other RTS games cannot do or haven’t done. Shift the focus elsewhere. And especially when they mention that the macro scale decisions are more important, focus on that.
It’s impossible to not be pessimistic about games these days, since they rarely are fun. And that’s the key concept for a game. If you can’t make it fun, and you don’t focus on what is fun… It will fail.