stopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agoCult of the Lamb devs said they'd make the 'sex update' meme come true if they got 300,000 followers and, well, you can guess what happened nextwww.pcgamer.comexternal-linkmessage-square43fedilinkarrow-up1245arrow-down111file-text
arrow-up1234arrow-down1external-linkCult of the Lamb devs said they'd make the 'sex update' meme come true if they got 300,000 followers and, well, you can guess what happened nextwww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agomessage-square43fedilinkfile-text
minus-squareGabu@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoRegarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can’t you just disable that specific error from getting logged and/or throwing a warning? I can’t remember how, but I could swear I’ve done it before.
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up1·1 year agoNever managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.
Regarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can’t you just disable that specific error from getting logged and/or throwing a warning? I can’t remember how, but I could swear I’ve done it before.
Never managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.