Yup, I have a 3090 and even then I don’t bother with RTX. It’s a gimmick Jensen and Nvidia love to push as a must have feature. In reality you don’t notice it if you’re playing a game normally, it’s a “stop and smell the roses” feature you only turn on to check out once and turn off immediately when you get frame dips.
How can you implement anything meaningful with ray tracing when shocker, not everyone can use ray tracing. Games are unfortunately designed for the median crowd. I would argue maybe the next console generation shall be that point when ray tracing is the norm. We have seen this fairly recently with SSDs, where they floated around for nearly 10-14 years in the consumer market being a cool piece of tech but most games were being designed for a hard disk except now most consoles have SSDs as the base standard, so this means the game can be designed around that specification and take advantage of it. Even though I am a PC stan, I understand consoles have a huge impact on the gaming industry.
That is why they came up with DLSS and then the frame generation. But of course it’s proprietary tech confined to the newest most expensive cards by Nvidia. Utterly useless
Are we going to ignore FSR and XESS probably wouldn’t have existed without this push? Like even if you don’t use Ray tracing I think its fair to say you can benefit from DLSS (even though one can argue its a cheap gimmick to raise your fps count) but having it as an option is a good thing.
Like, with how the latency is obviously still tied to the base framerate, and the fact that lower framerates mean less information to calculate good interpolated frames from…
Basically, the tech is at its worst for low-end hardware that needs it the most. (Which is probably why they chose to restrict it to new models, now that I think about it)
A 4090 owner turning on DLSS3 is kinda like a dental surgeon getting a third car for their birthday.
Upscaling has come a long way though, and the anti-aliasing they use in DLSS is so good, they’ve released it as a standalone feature. That I can appreciate, anything is better than what some games do with TAA.
Yup, I have a 3090 and even then I don’t bother with RTX. It’s a gimmick Jensen and Nvidia love to push as a must have feature. In reality you don’t notice it if you’re playing a game normally, it’s a “stop and smell the roses” feature you only turn on to check out once and turn off immediately when you get frame dips.
How can you implement anything meaningful with ray tracing when shocker, not everyone can use ray tracing. Games are unfortunately designed for the median crowd. I would argue maybe the next console generation shall be that point when ray tracing is the norm. We have seen this fairly recently with SSDs, where they floated around for nearly 10-14 years in the consumer market being a cool piece of tech but most games were being designed for a hard disk except now most consoles have SSDs as the base standard, so this means the game can be designed around that specification and take advantage of it. Even though I am a PC stan, I understand consoles have a huge impact on the gaming industry.
That is why they came up with DLSS and then the frame generation. But of course it’s proprietary tech confined to the newest most expensive cards by Nvidia. Utterly useless
Are we going to ignore FSR and XESS probably wouldn’t have existed without this push? Like even if you don’t use Ray tracing I think its fair to say you can benefit from DLSS (even though one can argue its a cheap gimmick to raise your fps count) but having it as an option is a good thing.
Frame interpolation is still a weird one to me.
Like, with how the latency is obviously still tied to the base framerate, and the fact that lower framerates mean less information to calculate good interpolated frames from…
Basically, the tech is at its worst for low-end hardware that needs it the most. (Which is probably why they chose to restrict it to new models, now that I think about it)
A 4090 owner turning on DLSS3 is kinda like a dental surgeon getting a third car for their birthday.
Upscaling has come a long way though, and the anti-aliasing they use in DLSS is so good, they’ve released it as a standalone feature. That I can appreciate, anything is better than what some games do with TAA.