Godot’s SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: “but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080”).
It’s not really that dynamic yet though, but I looked at their presentation where they talked about future features and they said that support for dynamic objects will be coming. I’m pretty excited about where its going.
Sdfgi is pretty cool, (I develope with Godot), but for now it’s still really hard to figure out the right settings for it to not be a gigant splat fest… Cuz it leaves splats of color all around the place. Outside scenes work a lot better though, so that’s cool.
Godot’s SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: “but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080”).
It’s brilliant.
It’s not really that dynamic yet though, but I looked at their presentation where they talked about future features and they said that support for dynamic objects will be coming. I’m pretty excited about where its going.
They originally planned to get the improvements out in 4.1 but it looks like they haven’t gotten around to it yet. https://github.com/orgs/godotengine/projects/33/views/1?pane=issue&itemId=12571576
Sdfgi is pretty cool, (I develope with Godot), but for now it’s still really hard to figure out the right settings for it to not be a gigant splat fest… Cuz it leaves splats of color all around the place. Outside scenes work a lot better though, so that’s cool.