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Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
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Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
Personally, I’m bit torn here.
On one hand, the durability mechanic made me pick up and use weapons I would have normally ignored, and I found a couple of new favorites that way. Almost all weapons I find are, to a degree, useful even late into the game, because there is a constant demand for replacements. If there was no durability, I would have just grabbed a good enough blade and henceforth ignored everything else, rendering a good portion of the gameplay and items obsolete.
On the other hand, I’m somewhat of a fashionista when it comes to videogame characters, and this includes weapons. If I’m going to wear the Desert Voe set for example, then it HAS to be paired with Gerudo-type blades, otherwise it feels just weird. So of course I start farming for very specific equipment over and over again to have an ample amount of identical replacements at hand whenever I need them, and that’s basically just “no durability with extra steps” as I invest time and energy into guaranteeing that I always have that same blade.
IMHO it would have been a good middle ground to give the player the (late-game?) ability to turn a handful of weapons of their choice into unbreakable variants, maybe with a timer like the Master Sword so it doesn’t become too OP.