Ah, yes. The “let’s bloat our game size to bully other games off your SSD so you’ll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you’ll play it indefinitely and give us extra money in micro transactions” strategy.

    • Not_Alec_Baldwin@lemmy.world
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      1 year ago

      Textures that you don’t have access to because they are all locked behind micro transactions, but one whale is going to buy them all so your machine has to be able to render them all.

    • learningduck@programming.dev
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      I wish these games had some options that let me choose which resolution I want to play on and download resources just for that resolution.

    • Breezy@lemmy.world
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      I would agree that most studios dont optimize well, however i still remember how small elden rings download was compared to how sprawling the game world ended up being. It was mind numbing every time the map would double in size with each new area, then to find there was even an underside to the map… it just was perfect.

    • Aux@lemmy.world
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      1 year ago

      How do you imagine optimizing image and video assets for 4K+ screens?

      • Walnut356@programming.dev
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        1 year ago

        Make them optional lmao. I dont have a 4k screen, havent ever had one, and wont buy one for a very long time. Why am i storing these assets i will never use?

        • Aux@lemmy.world
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          That’s a good idea, but not always viable. Most content delivery systems don’t support optional assets. Also it is impossible to know in advance what do you need. Before the game is launched, it doesn’t know that you don’t have a 4K screen.

          And storage prices are so low today, why do you even bother? Just buy an 8 TB drive or two and forget about it.

          • Cthulhus_Cuck@lemmy.world
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            There are MANY games from half a decade ago + that just have 4k textures as an additional free dlc, or a setting to download them in game, definitely easy to support by the multi dollar company behind COD

            • Aux@lemmy.world
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              Most people play on consoles. Most consoles are hooked to 4K TVs. 4K assets are essential, they cannot be DLCed. Unless you want a scandal that PC version comes with shittier assets than a console version.

              The real problem here is not the size of the game, the real problem is that it turned out that PC gamers are stuck in stone age playing 1080p while bragging about higher picture quality for decades.

              • learningduck@programming.dev
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                How are they essential when most consoles aren’t 4k capable. Switch, Series S, PS4 they all look fine on a 4k TV. Games on Series S even take less storage space, because they don’t use 4k assets.

                • Aux@lemmy.world
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                  1 year ago

                  Last gen consoles are 4K capable, all current gen consoles are 4K. What are you talking about?

          • learningduck@programming.dev
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            Steam or whatever launcher could still ask the resolution I want to use before it starts downloading. If the player changes their mind, then they can download higher resolution assets later.

            Diablo 2 back in the day would ask which resolution I want to play on in its installer.

      • Darthjaffacake@lemmy.world
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        Jpegxl. Also most of the filesize is gonna be the direct draw surface files .DDS, which are GPU decompressable meaning they’re about 25 times bigger than something properly compressed like .jxl, and that’s just with lossless compression. I tried writing a script for a few games to compress them using this and it made them massively smaller but also takes a while to decompress so there’s an intermediate that needs to be found (which I’m looking into).

      • Grass@sh.itjust.works
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        Probably the same way modders have been doing it for decades when bringing older games up to modern standards.

        • Aux@lemmy.world
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          Modders rarely bring crisp textures which will look good on 4K. I haven’t seen anything myself.

          • Grass@sh.itjust.works
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            I don’t think I have seen anything of note from AAA developers either. I don’t play every single game that comes out though and mostly focus on things easy to get back into when work keeps me off games for several weeks.

            There is a likelyhood that the games I have played weren’t made with 4k in mind even if the game can display at the resolution though.

  • Corroded@leminal.space
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    Ah, yes. The “let’s bloat our game size to bully other games off your SSD so you’ll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you’ll play it indefinitely and give us extra money in micro transactions” strategy.

    I don’t think that’s really the strategy at play. It seems more like they are under the impression that it’s not their problem and gamers will do what they can to play.

    Activision then clarifies that “as part of our ongoing optimization efforts, your final installation size will be actually smaller than the combined previous Call of Duty experiences” and goes on to say we can manage all of the files “in the ‘manage files’ section of the CoD HQ launcher menu.” This means that any unused content that you find you’re not actively playing through is available to selectively uninstall.

    I would say they just don’t care but the above line is a welcome addition.

    • BURN@lemmy.world
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      The idea behind it is that they no longer compress anything because there’s a minor performance benefit. Add in 2k and 4k resolution textures for everything and you’ve got a massive game.

      But I also wouldn’t be surprised if they want it to take up so much space that uninstalling and reinstalling it would be too much work, so you just play their game

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        I would be curious if a large game would push people towards installing or uninstalling more. Personally I keep the 10GB indie titles on my Steam Deck and uninstall anything over 100GB.

        Unless you are pirating the game and need to redownload it I wouldn’t give uninstalling it a second thought.

    • givesomefucks@lemmy.world
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      Yeah, it’s not a conspiracy to make people play the game, it’s that efficient code costs more, and the bloat doesn’t effect their sales enough to pay coders to make it efficient

      • TonyTonyChopper@mander.xyz
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        you can’t write 200 GB of code unless you’re GPT. Those files are all needlessly high quality models and textures, environments, etc.

          • Dojan@lemmy.world
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            No it is. We’re talking different types of quality. There’s subjective quality, which would be appearance, art style, direction, cohesion. You can make something high quality with fairly low detail meshes and textures.

            Then there’s quality in the sense of fidelity. You could decimate a mesh and reduce the amount of surfaces on it by an order of magnitude, make it much smaller, faster to render, etc. and have it almost imperceptibly different from the original mesh. Same thing with textures and audio.

            Then there are other optimisations, like cutting a mesh you’ll only ever see from one side in half, so instead of rendering an entire high-rise building, you’re basically rendering a cutout.

            Doing this takes precision and time though, but it’s worth it because it makes the game run much better, and the asset smaller, at no cost to the visual fidelity, assuming the player doesn’t go out of bounds and views the asset from a side it wasn’t meant to be viewed.

            Modern hardware and rendering techniques have gotten so good we can basically forego this though. Deep Learning Super Sampling was initially suggested as a way for lower performance hardware to run games better, but what we’ve ended up with is developers taking shortcuts, not optimising their games, and rendering them on lower resolutions while having DLSS take care of up scaling and improving the image quality.

            You can have really high fidelity textures, meshes, sound, and VFX, that takes up a tonne of space, while still looking/sounding/feeling rubbish.

      • Tarquinn2049@lemmy.world
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        Are they just leaving their textures uncompressed for the performance advantage that would offer? It’s pretty much common practice now to just compress them and have the game engine decompress them on the fly, but that does have a significant performance cost.

        I could see it making a difference if they are going for “twitch” shooter. But I don’t know enough about shooters to know if that is the gameplay style cod is going for, or if that is even a term for shooters people use anymore.

        • Aux@lemmy.world
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          They are probably using DirectStorage to increase game performance, that means that the only compression available to them is GDEFLATE. And that’s not the most efficient algorithm for photo like images as used in textures.

  • Eggyhead@artemis.camp
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    The games aren’t even worth a fraction of the space they demand, in my humble opinion. They’re more frustration and dedication than fun.

    • Corroded@leminal.space
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      Kind of.

      “Modern Warfare 3 is almost here,” Activision begins its post detailing the release and file sizes. “In preparation, we would like to provide an update on file sizes which are larger than last year.” The publisher explains that the larger sizes are “due to the increased amount of content available” on launch day, such as the highly anticipated open-world Zombies and items from previous games like Modern Warfare 2 and Warzone’s maps.

  • TORFdot0@lemmy.world
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    I hadn’t played CoD since Advanced warfare and I only probably put 5 hours into that game (skipped PS4 got it on PC)

    I got myself PS5 for Christmas last year and literally could only fit 5 game on my hard drive. And that was with only installing the multiplayer for CoD MW2 on it. Do game developers just expect me to buy a M2 drive that costs the same amount as the console just to be able to store my collection on my console?

    To be honest there is to many distractions with modern CoD. I actually still like the core gameplay but I don’t give a damn about battle pass, weapon xp, or loot drops. But being bombarded with that crap is really underwhelming. I really wish we could just go back to the days of just picking the game mode, and playing the game.

    • Tarquinn2049@lemmy.world
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      Are the ones that work for consoles that much more expensive than the ones for pc? For pc you can get 1TB the highest quality brands of m.2 for less than 100 dollars now. And 2TB of the okayest quality brands for a little over 100 dollars.

      • didnt_readit@lemmy.world
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        Same prices for PS5, they’re just being dramatic. Xbox series storage upgrades are criminally expensive, but they explicitly said they have a PS5…

        • lud@lemm.ee
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          And sometimes mindless shooting is fun.

          I have replayed pretty much every COD game (only singleplayer since multiplayer costs money and sucks) and it’s actually pretty fun when you don’t want to think much.

    • Skua@kbin.social
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      It’s pretty fuckin wild to only be able to install five games on an entire terabyte

      Storage and download speeds (for a lot of people) have not kept up with the increase in game install sizes. If the average storage space has doubled but the average install size has quadrupled in the same time, you’re worse off in terms of what you can install

        • Skua@kbin.social
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          Well that wouldn’t work if they were all 200 GB like this, would it?

            • BURN@lemmy.world
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              Games are absolutely trending that way. Off the top of my head I can name a ton of games that are > 100GB

              • Apex Legends
              • Dirt Rally 2
              • CoD Black Ops 3
              • CoD Black Ops 4
              • CoD ModernWarfare II
              • CoD ModernWarfare III
              • Destiny 2
              • Cyberpunk 2077
              • Pretty much any other AAA title released in the last few years

              It’s becoming more and more common. I have a 2TB NVME SSD exclusively for games and it’s full with ~10 games on it