• Son_of_dad@lemmy.world
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    1 year ago

    As far as I’m concerned the series is definitively over. 5 was the final. You don’t really need Kojima for remakes, just a team of good devs who love the series. But I also don’t trust Konami to pull that simple thing off. What is with the really bad “remake” ports from all the game companies in the last few years? Is it that hard to remake a game?

    • NuXCOM_90Percent@lemmy.zip
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      1 year ago

      As someone who thinks Metal Gear Rising: Revengeance is the best Metal Gear since Solid 1*, I really do wish it had become an ensemble world. Platinum doing Raiden/Grey Fox. Imagine IOI making an ACTUAL stealth game set in that world. Hell, I could even see a timeline where Arkane made a game where you play as The Cobras. Instead, we just kept going back to the Snake well and had ever increasing dissonance between cutscene, boss, and normal gameplay characterizations.

      As for bad remasters/remakes: A lot of that is that this is The COVID Year in terms of releases. These are most of the games that would have had most of their dev cycle during lockdown and were heavily delayed or had massive scope changes to meet release windows. Sometimes that means we get truly amazing games (BG3) and sometimes that means we have shovelware that just needs to avoid sunken cost fallacies.

      And the other aspect is that a LOT of studios, particularly Japanese ones, are in the process of upgrading their tech. I loved Like a Dragon: Ishin (and am so excited for Gaiden next week). But that was a VERY small scope/ambition game (a mostly beat for beat remake of one of the lesser PS2 games) that was pretty openly about exploring Unreal Engine. And there have been a lot of games that are less open about “Hey, we are mostly dicking around to see if this tech works for us”.

      *: 3 was awesome but very much “Empire Strikes Back”… in a lot of ways including the conspiratorial “So did the Creator actually write this? Because a lot of signs point to ‘no’”. And 5 was an awesome sandbox with no plot or pacing to speak of