• BrianTheeBiscuiteer@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    ·
    1 year ago

    I think a very good distinction is the open-worldness of Elder Scrolls. When you have a virtual map spanning hundreds of acres, all of which you can visit, means the content gets thinned out and walking/climbing/riding around turns into a grind. Not every corner of BG3 has some amazing secret stowed away but I can’t think of any place I’ve visited so far that felt like a waste of my time.

    • FireTower@lemmy.world
      link
      fedilink
      English
      arrow-up
      33
      ·
      1 year ago

      I think it’s a symptom of the old trend of making games ‘bigger’. Fallout 4 was four times bigger than Fallout 3 for example.

      Bigger isn’t better. I want a world where I don’t feel the need to fast travel because I know I’ll have fun getting to my destination.

    • delitomatoes@lemm.ee
      link
      fedilink
      English
      arrow-up
      12
      ·
      1 year ago

      Elden Ring had a hybrid approach, oh look a cave, but 80% of the optional areas had interesting enemies, layouts and loot.

      Definitely over tuned some extras, but for such a big game it was way better than Shrines or Koroks in Zelda