nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square61fedilinkarrow-up1198arrow-down16
arrow-up1192arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square61fedilink
minus-squareCannibal_MoshpitV3@lemmy.worldlinkfedilinkEnglisharrow-up8·11 months agoIf I recall correctly, most of the story and lore was added post launch
minus-squareGreenMario@lemm.eelinkfedilinkEnglisharrow-up7·11 months agoThere were no NPCs at launch. Maybe some talking robots that’s it, no humans. Wastelanders update did fix that and made it more interesting. Still has that shitty rng card based skill system.
minus-squareZeppo@sh.itjust.workslinkfedilinkEnglisharrow-up2arrow-down1·11 months agoit’s RNG at first but after level 50 you can select new Perk cards and make your build whatever you want.
If I recall correctly, most of the story and lore was added post launch
There were no NPCs at launch. Maybe some talking robots that’s it, no humans.
Wastelanders update did fix that and made it more interesting. Still has that shitty rng card based skill system.
it’s RNG at first but after level 50 you can select new Perk cards and make your build whatever you want.