• Chailles@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    1 year ago

    You say that as if we don’t want other people to enjoy the game that’s there. It’s not a difficult thing to sympathize that these mob votes are a needlessly frustrating thing.

    • CodyCannoli@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      14
      ·
      1 year ago

      I do sympathize with the fact that the mob vote is very divisive. I think its the wrong way to boost engagement for the live event. But I wouldn’t go as far as to say Mojang is lazy.

      • Chailles@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        ·
        1 year ago

        But I wouldn’t go as far as to say Mojang is lazy.

        If not lazy, I’d call them maliciously incompetent. Any modder can put out all three mobs in an afternoon. There’s a bit of a greater expectation for a multibillion dollar company making hundreds of millions of dollars every year.

        It’s literally drumming up as much engagement as possible for the least amount of work you can get. How could you not call that “lazy?” What else would you call it?

        • clearleaf@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          1
          ·
          1 year ago

          Saying they “can” makes it sound theoretical. They DO implement all the mobs every time. They HAVE done it this time too, as of a few days after the first announcement.

        • Epicurus0319
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          1 year ago

          True. This is Mojang. A studio that has been a subsidary of a megacorporation worth trillions of dollars for a good 9 years. The creators of a game that is over 14 years old and still going strong, an IP worth BILLIONS of dollars… and they keep carrying on like they’re still an indie studio, going in mere months from several exciting mega-updates that completely upend the gameplay to 2 flops that we had to wait an absurdly long time for each, for how little they added compared to the updates that immediately preceded them. And used the second-decimal revisions of those to sneak in a few rule changes that enshittify the multiplayer experience with fuck-all input from the community.