I recently watched some videos on this game and I absolutely love the art style and gameplay. However my normal group is 3 to 4 people, I’m wondering if anyone has any good alternate rules to accommodate additional players. I’ve done some googling and there are some ideas out there, but nothing really solid as far as I can tell.
I had a few friends over for a games day on Saturday.
When choosing the next game, I floated the idea that we could play 4 player Radlands by going in 2x teams of 2 people.
…no one went for it :P
(subnote: It may work as 2vs2, but this was after 11 hours of Judge Dredd Wildlands, Inis, Heat-Pedal to the Metal, and Cyclades combining to cause minor brain fog.)
I’ve read that you can do this with 2 camps each. You sit across from your teammate and you can only target the opponent on your left. That way your partner has to defend your flank while you defend theirs. The first team to destroy a single opponent’s 2 camps wins.
Is this how you would have played? Any other alternate rules?
I thought of playing a regular side-by-side coop game with 2 people per 3 base team, as it had been a long day of individual competitive games.
The way you describe gives much more scope for weighing up the attack/defend or protect-your-partner decisions, I’ll give it a try.
Let me know how it goes! First turn water allocations for this method are 1, 2, 2, 3, and then 3 for all proceeding turns.