Here’s an early look at the second variant of Shattered Pixel Dungeon’s new caves quest! In this variant, you’ll be dealing with gnolls who’ve learned to use earth-moving magic. They’re not particularly concerned about stability though, so there are a lot more closed-in passageways this time. The large fallen rocks can clue you in about where to dig in order to progress.

There’s still quite a bit to fill in here though, so things are looking at little barren at the moment. Just like with the first quest, there will be three larger rooms with tougher enemies in each, and a single massive room with a boss enemy.

  • onlineworms@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Hi Evan, have you considered adding a bit of QOL change? Excuse me being rude, but I suggest telling player where the last five remaining golds are. Mining cluelessly for the last few ones are really tedious and no fun.

    • 00-Evan@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      That’s not really a QOL change. I am aware that some people are having trouble finding hidden gold, but I’d rather not just outright remove it as a mechanic.