We’re happy to announce version 2.39.4 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog: Bugfixes Fixed a server crash caused by players repairing tanks that have been parented to other entities. Script/Game Balance Infantry Weapons Northern Faction’s .50cal Rifle Increased Cycle Time from 0.25 to 0.3 Brenodi Empires’ Burst Rifle Reduced Cycle Time from 0.5 to 0.4 Vehicles Armor Transferred Absorbant Heat Dissipation property to Ablative Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01 Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15 Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s Chassis Artillery Reduced Cost from 775 to 650 Increased available Weight from 255 to 270 Engine Changed Engine Heat Zones to have better defined identities (See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327) Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small 3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone Fission: Larger High Heat Zone, and Larger Critical Heat Zone Bio Diesel: Larger Medium Heat Zone Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone Weapons Railgun Reduced Damage from 130 to 120 TOW Guided Missile Launcher Reduced Cycletime from 1.25 to 1.1