Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

  • Otome-chan@kbin.social
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    9 months ago

    They’re right that retail prices of AAA games are too low to make a profit. Which is why they’ve turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can’t imagine spending $70 or even $80 on a game.

    • MoogleMaestro@kbin.social
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      9 months ago

      To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.

      For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it’s still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games – that’s all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.

      The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 – a good example of this that actually happened.)

      • Otome-chan@kbin.social
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        9 months ago

        They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn’t for everyone.