Mac@programming.dev to Game Development@programming.dev · edit-21 year agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15fedilinkarrow-up135arrow-down12cross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
arrow-up133arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac@programming.dev to Game Development@programming.dev · edit-21 year agomessage-square15fedilinkcross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
minus-squareWhiskyTangoFoxtrot@lemmy.worldlinkfedilinkarrow-up14·1 year agoI already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
minus-squareDreamySweet@lemmy.sdf.orglinkfedilinkEnglisharrow-up2arrow-down1·1 year agoThat’s why I say it’s better.
I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
That’s why I say it’s better.