Cyberpunk 2077 v2.0 is finally here so we take a look at how it runs on the Steam Deck vs the previous version. We will have a best settings guide up soon on...
Levels allow scaling for other things like weapons, to also scale, making the user switch weapons enough to stay relevant.
When you have fixed weapons, you have situations like in Horizon Zero series where people make fun of getting a quest where you would receive the passed down family weapon ober the ages and was cherished, only to find out after that the weapon is trash and whatever your using ends up staying thr strongest.
When you have fixed weapons, you have situations like in Horizon Zero series where people make fun of getting a quest where you would receive the passed down family weapon ober the ages and was cherished, only to find out after that the weapon is trash and whatever your using ends up staying thr strongest.
I mean, there’s a reason they gave that weapon away. Maybe it really was trash and that’s all they had.
Levels allow scaling for other things like weapons, to also scale, making the user switch weapons enough to stay relevant.
When you have fixed weapons, you have situations like in Horizon Zero series where people make fun of getting a quest where you would receive the passed down family weapon ober the ages and was cherished, only to find out after that the weapon is trash and whatever your using ends up staying thr strongest.
I mean, there’s a reason they gave that weapon away. Maybe it really was trash and that’s all they had.