- cross-posted to:
- games@lemmy.world
- hardware@lemmy.ml
- steamdeck
- cross-posted to:
- games@lemmy.world
- hardware@lemmy.ml
- steamdeck
A few more points from the (referenced) CNBC video: https://twitter.com/StreetSignsCNBC/status/1704971310361629080
- Would like work with other hardware manufacturers to adopt SteamOS
- Happy to see other manufacturers participating, making different decisions
- Right now no Steam Deck VR headset, but explore more in the future
- Keep working on the current SteamOS, version 3.5, hardware side focusing on the supply chain
- Current iteration is a stable performance target, sweet spot for the new releases
Honestly, I think that’s a good thing, the current one is plenty of powerful for what it is. Specially considering it’s a portable device where power consumption and thermals are key.
If anything, it’s the games the ones that should try and adapt to more humble hardware. These days it makes no sense to increase so much the requirements for such marginal graphical difference.
A new Steam Controller on the other hand, to match the deck controls, is something that is missing.