Remember that these were estimates from more than three years ago and before Microsoft completed its acquisition of ZeniMax in March 2021, so there’s always the chance that some of these plans have changed dramatically or been scrapped entirely. But they may provide an early look at some of the games we can look forward to from Microsoft down the road.

  • CitizenKong@lemmy.world
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    1 year ago

    Since the Oblivion and Fallout 3 remasters will be on the Creation Engine, they will probably just be the old games with HD textures more or less. So basically what is already possible with mods.

    EDIT: Also, I wonder if the Skyblivion project will finally be finished just to get a cease and desist letter by MS because they do their own remaster of the game.

    • Nilz
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      Hopefully a better UI for Oblivion, with the included ability to actually remove spells.

      • bob_lemon@feddit.de
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        1 year ago

        As long as us Germans get to keep using our “Schw. Tr. d. Le.-En. W.”

        (The German translation for “weak potion of restore health” was too long for the UI, so they just put this absolute butchering in instead)

        • BloodSlut@lemmy.world
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          Yeah, i was about to say. Oblivion’s UI is actually miles better than Starfield’s. All it really needs is to have the height of UI list elements to be scaled down so that theyre fit for modern monitors and TVs rather than a low res CRT

  • Knusper@feddit.de
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    1 year ago

    An Oblivion remaster in between the Skyrim re-releases. Getting creative here…

  • Dojan@lemmy.world
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    1 year ago

    We can’t make anything new. Have the same old game in a new package.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      To be fair, that’s all Bethesda’s games have been since Oblivion. And I’m not just talking about the plethora of Skyrim re-releases. None of their games are really all that different from the formula they laid down with Oblivion.

      • Dojan@lemmy.world
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        1 year ago

        Yeah. It’s “The Bethesda game.”

        BioWare and Gamefreak have the same issues. Always the same games, but with slightly different gimmicks.

        I’m glad for people that enjoy it, but it doesn’t work for me.

    • paultimate14@lemmy.world
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      1 year ago

      Hilarious thing to say about a studio that literally released a new game in a new IP this month.

      • Dojan@lemmy.world
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        1 year ago

        Honestly more commentary on the state of gaming in general with rereleases happening all the time. Bethesda did release Skyrim like five separate times.

        But it’s not just Bethesda. Final Fantasy is getting remakes. Persona 3 is being remade. Blizzard is working on rereleases. The Resident Evil games are being remade. Like hasn’t resident evil 4 been released three times now?

        • paultimate14@lemmy.world
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          This isn’t anything new though. How many different platforms has Super Mario Brothers been playable on? Or Sonic 2?

          The best games of every generation get brought to the next. Whether it’s older stuff like Super Mario All Stars or the various Sega Ages and Classic collections. Most great PS1 and PS2 games saw release on the PS3, either digitally or in various physical collections. Tons of PS3 games have been re-released on PS4. Despite no backwards compatibility, there’s only a few PS3 exclusive titles left stuck on that platform. I don’t even know how many WiiU games are left that have not been ported to switch yet: that might be in the single-digits.

          I don’t see how Skyrim is much different, but for some reason the Internet loves to hate it Skyrim and Bethesda in particular. Don’t get me wrong: they’re a giant soulless corporation. But there’s so many other corporations that have had way more consumer-unfriendly practices. Re-releasing a game on multiple platforms with new content added, usually at a pretty good price, just seems consumer friendly to me.

          • elshandra@lemmy.world
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            1 year ago

            For me, I don’t mind that they re-release tesv on whatever potato they can fit it on, it’s that they keep doing this for over 10 years, but where tesvi? Maybe they got grrm writing it.

          • tal@kbin.social
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            It’s not as critical for Bethesda’s series, because the stories don’t intertwine, but one good reason to update some series is that the games span a really long period of time, to the point where only players who grew up with the series will have played the whole thing. Otherwise, players can only play the later games in a series.

        • Xanvial@lemmy.one
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          Skyrim rerelease doesn’t really change anything, I don’t even think it cost Bethesda much to rerelease it. Your other listed games are remakes made from ground up. It’s like comparing Indie games and AAA games in term of development

          • paultimate14@lemmy.world
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            There’s a good mixture. Some of the games I listed were literally just ports to he new hardware. Some were complete remakes. I’d say most of Skyrim lies somewhere in-between. It’s the base game, plus the 3 DLC’s, plus however many officially-sanctioned mods or platform-specific changes like for VR, Alexa (lol), or Switch. The re-release and different edition names are trying to set up boundaries and market the amorphous blob that most mod-heavy PC games are to console users.

    • Psythik@lemm.ee
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      And then when they do make something new, they have to go and put the most boring story they could come up with in it.

    • GoodEye8@lemm.ee
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      I actually wouldn’t mind an older game in a new package. I love seeing old movies remade (if they’re well done) and I would love if we could do the same for games. There are some really great remakes like Black Mesa, System Shock, Final Fantasy 7 (though I guess the jury is still out on that one considering it’s split into multiple games that haven’t been released), Demons souls, Resident evil etc. I think a lot of Morrowind fans would salivate over the idea of getting a Morrowind remake that contains the entire province of Morrowind and not just Vvardenfell (+ Mournhold and Solstheim), as long as it stays true to the feeling of Morrowind.

      What I do mind are remasters. That’s just slapping a new coat of paint on an old game. Remakes (especially good ones) take effort and will feel fresh, remasters however are pretty much just cash grabs. Considering Oblivion is supposedly getting a remaster I have zero interest in it.

  • dangblingus@lemmy.world
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    Cool! You know it’s just going to be an AI upscale job, so there will still be the amazingly terrible brokenness that Oblivion offered. Tying major skills to a 1-10 level up system seems to make sense initially, until you wanted to be a potion making wizard, and then it’s “OOPS! you made too many potions, now you’re not strong enough to fight a rat”. Also, Bethesda could have made the Skill Bonus you get on levelling up more balanced, as it forces you to literally not attack any more until levelling up. If you attack too much, you might level up your weapon ability (One Handed, 2 Handed, etc) beyond the points required to level up, in which case you just wasted extra Skill Bonus points by levelling up too much before sleeping. Exploration-wise though, Oblivion is a master class in open world design. It doesn’t overstay its welcome and every corner of the map is a joy to visit.

    • Summzashi@lemmy.one
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      You can easily create a killer potion to kill that rat though. You can be a god in Morrowind in under 10 minutes by just training alchemy and enchanting. Which is why this was changed in oblivion. Everything you describe are nothing but issues that arise from the user not taking the time to understand the game mechanics. That’s why Skyrim was dumbed down to the point where nothing mattered anymore. Oblivion at least tried to be a proper RPG.

  • nfntordr@lemmy.world
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    Here’s a remaster with new fancy lighting and effects and shit but same crusty old gameplay!

  • Jimbo@yiffit.net
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    1 year ago

    Holy shit, it looks like skyblivion is getting kinda closed to finished finally and then this

    • SkyezOpen@lemmy.world
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      Skyblivion and skywind are fan made and will be infinitely better than any remake/remaster from Bethesda.

      • dangblingus@lemmy.world
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        Look at Enderal. A stand alone Skyrim mod that people (who’ve played it) rate much higher than Skyrim.

      • tal@kbin.social
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        Heh. Porting Skywind to an Oblivion remaster might make sense.

        It’d be interesting to see Tamriel Rebuilt ported to Skywind ported to this Oblivion remaster.

        Need some kind of automated migration tools to help.

    • gothicdecadence@lemm.ee
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      Guarantee Skyblivion will have way more love and thought put into it, hopefully it can fully release

  • Cliv Henby@feddit.de
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    And what about that free next gen update for Fallout 4 that Todd announced last year as coming in 2023 and never has been mention by Bethesda ever again?

  • Mandy@sh.itjust.works
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    we already have a oblivion remaster, its called skyrim, skyrim special edition, skyrim alexa edition, skyrim vr, skyirm fuck you give us your money edition, skyrim very special edition, skyirm legendary edition, skyrim anniversary edition

  • Never_Sm1le@lemdro.id
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    Let’s hope the remaster implement all the good Skyrim thing and not just an ai-scaled-graphic port. I miss Shivering Isle

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    The Fallout 3 remaster (fiscal year 2024)

    If you consider that A Tale of Two Wastelands – where people forward-ported the Fallout 3 world to the Fallout: New Vegas engine and ruleset – was successful, that could be pretty solid. I still think I’d forward-port Fallout: New Vegas to the current Bethesda engine before I’d forward-port Fallout 3, though. Fallout: New Vegas was a better game.

    https://en.wikipedia.org/wiki/Fallout:_New_Vegas#Tale_of_Two_Wastelands

    Tale of Two Wastelands

    Tale of Two Wastelands is a total conversion mod for Fallout: New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game. The mod implements features introduced in New Vegas into Fallout 3, such as the Companion Wheel, crafting recipes, and weapon mods. Players can freely traverse between the two games on a single save file, keeping all of their items and their progression between game worlds.[76][77][78][79]

    Also, most Fallout: New Vegas mods worked with Tale of Two Wastelands, which was pretty cool.

    • Nutteman@lemmy.world
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      Remaster not remake. Bethy isn’t gonna be putting time or effort into rebuilding their old games in the newer engine versions.

    • Rheios@ttrpg.network
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      I wouldn’t want Fallout 4’s incongruous fps shooting or the terrible “perk” system tainting FNV, tbh. Frankly I’d be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking’s just that.

  • Maxnmy's@lemmy.world
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    I hope they would at least get it into a game engine that doesn’t make my computer freak out every time I press alt+tab.