• Trantarius@programming.dev
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    1 year ago

    My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.

    • jcg@lemmy.world
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      1 year ago

      They can’t distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

    • voxel
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      1 year ago

      yeah plugins are needed, but the engine core is extremely portable