- cross-posted to:
- technology@beehaw.org
- technology@lemmy.ml
- cross-posted to:
- technology@beehaw.org
- technology@lemmy.ml
cross-posted from: https://lemmy.ca/post/5340114
ghostarchive
Original Discussion[1]San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.
I’ve been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I’d used Unity instead I’d be completely screwed right now. Hell, I’m still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it’s worth. Going to a completely new engine at this stage in development would be completely out of the question.
I’m sorry to stifle your expectations, but if you’re working on that project on your own, you’re very unlikely to reach the 200k/year revenue necessary to trigger this new pricing scheme.
Good luck with your game! Is it something public we could contribute to?
No, it’s a commercial release. I’d been doing everything with placeholder art throughout most of development but I’ve recently commissioned some artists for some professional assets, and I think I’ll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up.
It’s a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)