simple@lemm.ee to Games@lemmy.worldEnglish · 1 year agoCreators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netexternal-linkmessage-square175fedilinkarrow-up12.03Karrow-down115file-textcross-posted to: games@sh.itjust.works
arrow-up12.02Karrow-down1external-linkCreators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square175fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squarebane_killgrind@lemmy.mllinkfedilinkEnglisharrow-up5·1 year agoThe things you are suggesting are adding complexity and therefore cost. It does take a higher level of expertise to adequately abstract away engine specific limitations and requirements. It’s again an even higher level of expertise and therefore expenditure to account for performance issues with these abstractions.
minus-squaredog@suppo.filinkfedilinkEnglisharrow-up1arrow-down4·1 year agoNot untrue, but it helps to adapt your future projects if done in such a way. It does require more expertise, and it takes more time, thus it’d have to be the first thing done for the project, not something you do after everything’s done already.
The things you are suggesting are adding complexity and therefore cost.
It does take a higher level of expertise to adequately abstract away engine specific limitations and requirements.
It’s again an even higher level of expertise and therefore expenditure to account for performance issues with these abstractions.
Not untrue, but it helps to adapt your future projects if done in such a way.
It does require more expertise, and it takes more time, thus it’d have to be the first thing done for the project, not something you do after everything’s done already.