stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square80fedilinkarrow-up1685arrow-down110file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
arrow-up1675arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square80fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
minus-squareStrider3200@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down1·1 year agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-squaresibannac@lemmy.worldlinkfedilinkEnglisharrow-up28·edit-21 year agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-squareBrowning@lemmings.worldlinkfedilinkEnglisharrow-up26·1 year agoSo… They bill you based on a guess?
minus-squareZapBeebz_@lemmy.worldlinkfedilinkEnglisharrow-up17·1 year agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
minus-squareStrider3200@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoThanks for the clear response. 👍🏻
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻