stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square80fedilinkarrow-up1685arrow-down110file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
arrow-up1675arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square80fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
minus-squareJaysyn@kbin.sociallinkfedilinkarrow-up12arrow-down2·1 year agoI think the only reason not to use Godot now is console support.
minus-squarejcg@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoGodot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.