In reality, there is (almost) no force to reduce speed in space.
It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.
What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?
I don’t think any game models this fully, even the more hardcore space sims. I think this is beyond the scope of a general RPG like Starfield unfortunately.
Plenty of space games have real Newtonian physics. It’s one the simplest thing to do as far as realism in gaming. Even Asteroids has more realistic space flight.
The real reason is the engine does not handle player speeds very well. It never has. If you notice, you can’t make your max speed higher than 150, and your boost speed is only double that for a very brief period of time. The only reason I think you’re able to even go faster is because there’s no world to fall through in space. There’s barely anything rendering to be affected by the speed. If you were to try going super fast in Skyrim or Fallout, you can fall through the world as you start going faster than it can render, and it doesn’t even take that much speed to hit that point.
My max speed is 199. No mods, no boost. I’ve read this 150 limit thing before and was confused why my ship was faster.
Elite Dangerous does. I forget what they’re called, but there’s a toggle keybind that lets you turn the stabilizers or whatever off so that if you throttle up and then cut the throttle you’ll continue moving infinitely in that direction until you turn the stabilizers back on or thrust in a different direction.
It lets you do wildly badass shit like boosting past someone, cutting throttle and stabilizers, spinning around, and blasting them as you fly backwards and they’re still trying to turn around.
I guess that’s turning off the inertial dampeners, I heard Starfield lets you do that but I haven’t tried it. But yeah the flight model of ED is far better.
I don’t think you can in Starfield, or at least I didn’t see options for it. Elite Dangerous ruined me on space flight, I always look in game bindings now for disabling the dampeners and also a button that immediately cuts all throttle, didn’t find either in Starfield’s bindings
I read about it, apparently it’s RB on controller or LAlt on keyboard. Haven’t tried it.
No cut throttle button though, hopefully a mod will do that if Bethesda doesn’t.
That’ll be a game changer, I have to try it out soon
I tried it, doesn’t seem to be a toggle. Gonna be tough to fly that way. I like the shooting in Starfield but don’t like the flying as much.
It’s not exactly difficult to program. The only reason they would have done it this way is because they think it feels better to control. Realistic space physics results in a lot of crashing into things, or more commonly flying past them, which can result in frustration.
Yeah in Elite Dangerous it’s amazing how fast you can overshoot something when you are traveling at the speeds needed to traverse a solar system in minutes.
Outer wilds had this. I often die due to speeding up too much hahahah.