Hi all, I’m making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to “steal fire” from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.
I’ve got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though…
What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?
some more screenshots:



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The idea is that you explore each god’s “realm” and at the end there’s some sort of boss fight where you have to knock out the god to steal their “fire” (e.g. mastery of the seas from Poseidon) for the humans
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or maybe I could play with some lighting to make it dark and cave-like…
Yes, some normals on those sprites and they’ll look a lot less flat!
that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.

I’ve got some lighting now and it looks really cool! No normal maps yet though, so I might get to that at some point…
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edited to mention it’s the Greek ones and not the Roman ones. Or did I do something else wrong…?
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Ah ok. Everyone makes mistakes, it’s all fine and good :D
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That makes sense, the Greeks has a bunch more gods and deities and such they worshipped.
In my game I’m also including four of the nature deities, Helios (the sun god), Achelous (the river god of the Achelous river), the winds, and Gaia (the Earth). The idea is that you can interact with the totems to use their abilities (e.g. Gaia totem would heal you)
later down the line I might add a few more nature deity abilities, but I think four is probably enough.
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No, I wasn’t born yet…
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