• ApeNo1@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    ·
    1 year ago

    Was this simulation just based on population growth or did it also take into account genetic variation which I believe is also critical for certain aspects of a species survival?

    • wahming@monyet.cc
      link
      fedilink
      English
      arrow-up
      28
      ·
      1 year ago

      You could have read the article. It’s based on technical skills, social situations. Not long term population growth.

      • ApeNo1@lemm.ee
        link
        fedilink
        English
        arrow-up
        17
        ·
        1 year ago

        For me it is the terminology. I thought colonisation was the long term goal of staying more permanently vs a mission which is for a finite period such as this simulation. Had not seen the 28 year limit which makes it more a mission than colonisation. Happy to be corrected.

        • 14th_cylon@lemm.ee
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          yeah, but then the headline would not be so clickbaity and attracted less clicks than this “new alabama” suggestion. what are you not getting there? it wasn’t mistake 😂

      • Dharma Curious@startrek.website
        link
        fedilink
        arrow-up
        7
        ·
        1 year ago

        Only the purest bloodlines. Bloodlines so pure that they couldn’t find a spec of unpure blood in Uncle Daddy during his last battery of genetic testing to determine why we all have blue skin and an allergy to calcium.

    • roguetrick@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 year ago

      None of the above. New colonists were randomly generated by the environment for a 28 year simulation.

  • roguetrick@kbin.social
    link
    fedilink
    arrow-up
    17
    ·
    edit-2
    1 year ago

    used data from past endeavors, such as questionnaires filled out by groups aboard the International Space Station or those living in close quarters in the Arctic for months at a time. They also attempted to factor in known character traits such as resilience to stress, social skills and degree of neuroticism.

    Wat? Is this a probilistic study on psychological issues? Did they just put a bunch of traits in Rimworld and see who would break?

  • Rentlar@beehaw.org
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    I can’t help but imagine the university took the “how many engineers, managers, etc. does it take to change a lightbulb” joke and turned it into a practical computer science problem for space colonization.

    That’s a cool simulation tool and research like this will definitely help accelerate technology for habitating Mars.

  • Chadus_Maximus@lemm.ee
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    I mean. … That’s been well known for decades? Here’s an excerpt from The Matrix:

    The Architect : The function of the One is now to return to the source, allowing a temporary dissemination of the code you carry, reinserting the prime program. After which you will be required to select from the matrix 23 individuals, 16 female, 7 male, to rebuild Zion. Failure to comply with this process will result in a cataclysmic system crash killing everyone connected to the matrix, which coupled with the extermination of Zion will ultimately result in the extinction of the entire human race.

  • elouboub@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    If they take along artificial wombs and artificial seeders, wouldn’t it be able to thrive with even fewer people? I assume this is based on natural procreation, not artificial…