I definitely get it. Have you seen the state of Team Fortress 2 for the past few years? It’s repugnant. I don’t know how people are still playing it.
Free to play multiplayer games are at the highest risk of cheaters, since they can just make a new account. I would rather pay for a multiplayer game without microtransactions than a free one which gatekeeps and facilitates cheaters.
League of Legends is fine and it runs via wine. Whatever they are doing seems to work. I won’t believe for a second that you absolutely need kernel level malware for Valorant. Not that I care about shooters.
LoL has a very simple way of only giving you information you need. The problem is shooters are way more complicsted that way. I play a game that tries this, but it leads to a lot of pop ins, where someone is invisible, even tho you should clearly see him.
I’ve been in discussions regarding anti-cheats, and there’s definitely an audience who outright complains if a game does not have anti-cheats.
The arguments usually being willing to deal with the risks, because they don’t see a way to make games fair without it.
I definitely get it. Have you seen the state of Team Fortress 2 for the past few years? It’s repugnant. I don’t know how people are still playing it.
Free to play multiplayer games are at the highest risk of cheaters, since they can just make a new account. I would rather pay for a multiplayer game without microtransactions than a free one which gatekeeps and facilitates cheaters.
League of Legends is fine and it runs via wine. Whatever they are doing seems to work. I won’t believe for a second that you absolutely need kernel level malware for Valorant. Not that I care about shooters.
LoL has a very simple way of only giving you information you need. The problem is shooters are way more complicsted that way. I play a game that tries this, but it leads to a lot of pop ins, where someone is invisible, even tho you should clearly see him.
What do you propose to make games fair without cheating countermeasures?
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