• Telorand@reddthat.com
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    15 hours ago

    With how long VR has been around, I can still count on one hand the number of people I know that have an entry level Quest, let alone good VR gear. For that reason, I dunno if I’d include VR in the definition of mainstream.

    • A_Random_Idiot@lemmy.world
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      14 hours ago

      Its not mainstream. probably never be mainstream… Just like 3d TVs.

      Its a rich mans hobby.

      the only reason the quest is “cheap” in comparison is because its facebook and when it comes to facebook… you will always be the product. Its sold to you “cheap” compared to others, because they make that back and more on harvesting and selling the data they collect from you using it.

      overwhelming majority of gamers use gaming to escape and relax. Jumping around a room exhausting yourself is kind of the antithesis to that.

      • vividspecter@lemm.ee
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        4 hours ago

        Jumping around a room exhausting yourself is kind of the antithesis to that.

        I’m not sure what games you’re playing, but most are what would be considered light to moderate exercise (unless you’re playing fitness focused games at a high level), hardly something that is going to exhaust yourself. I’ll add that many VR games are standing or sitting experiences (or are room scale but require nothing more than walking).

        Nevertheless, there are barriers like the weight and heat of the headsets (and the price) so I don’t disagree that it’s not mainstream.

      • Telorand@reddthat.com
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        14 hours ago

        Jumping around a room exhausting yourself is kind of the antithesis to that.

        A coworker said he watches movies and stuff more than playing games, partly because of this. He was clear that he has VR games, but the required physical movement is sometimes not what he wants, and there’s the issue of lag-induced motion sickness besides.

        • A_Random_Idiot@lemmy.world
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          12 hours ago

          Yep

          There are people that want to interact with the movie, like those rocky horror special showings.

          but the vast majority of people just want to sit back, relax, and enjoy.

          Which is half the reason why VR will be a minority of gaming, and not mainstream. the other half, of course, being the insane costs.

    • Blaster M@lemmy.world
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      15 hours ago

      If you package it, they will come

      A lot of people use Quest standalone, but the PC VR experience is much, much better if it can be setup right. Eliminating the major issues that hold it back from working would make a big difference.

      That and a whole smorgasboard of Windows MR headsets will be useless bargain bin items soon, as Microsoft is pulling support for those headsets entirely, and I know the linux community has added support for Windows MR in Linux. They’re not bad headsets, and being super cheap would let a lot of people try out VR, even if the experience is a bit behind compared to the modern headsets (Index, Quest 3, etc.)

      • Telorand@reddthat.com
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        15 hours ago

        I know what you’re saying, and i kinda agree, but even including Windows, the share of VR users is still small, and that’s making use of drivers that generally work ootb. VR just isn’t as popular (yet?).

        I didn’t know about Microsoft pulling away from MR. I would love to have a MR headset, so I’ll have to keep an eye out. Thanks!

        • Blaster M@lemmy.world
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          14 hours ago

          About two years ago, Microsoft axed the entire MR devteam, and a few months back announced they will remove MR entirely in a future update to Windows.

          I once had a Samsung Odyssey (not the +), and while the Quest 2 has a better screen resolution and much better controller tracking (and the 3 improves on both again), the Samsung’s OLED displays have way better contrast ratios, which makes it much better when running games that have dark scenes.