Here’s a summary of my take on this situation: 🤬
I work for Unity, I’ve been sick for a couple days, this is how I find out lol. It’s a mess here fam any devs reading this just use godot instead
I’m very sorry man, I’ve been through that, and I have friends that have been cut at unity before. They treat their workers terribly.
Focus on getting better first, just process it for a bit. When you’re ready to start looking, the market is warm right now. I’m more than happy to help review resumes.
Ah I think my comment made in haste was ambiguous. Fortunately I was not cut this time around, I’ve somehow skated by all the firings. I’m actually just clinging on for a few more months then I’m off to Sweden to go back to school. Hoping to actually finish my game dev degree this time around! I do have some school application stuff I would love to have people see though I’ll keep you in mind for that if you are up for it (for a work sample primarily, to get into higher rates schools)
Shout out to Bevy engine. It’s like if you took Unity DOTS and actually made it work.
Needs a lot of work yet but I like it. I’m using it for non game shenanigans personally.
“That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from ‘noreply@unity’ informing me that my role was being ‘eliminated’ and that I’d lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this.”
Ouch
There’s no need for Unity anymore. Godot is excellent for at least 2D games the same way Unity used to be. Unreal is easy to pick up for 3D. GameMaker Studio is going strong.
Unreal is easy to pick up for 3D.
Unreal Engine 1.5 - yeah, maybe. Definitely not UE5. It’s one of the most complicated, convoluted and heavyweight systems in existence. Just engine itself is 100gb+ download, opening it the first time takes 30m to compile shaders. Just reading briefly through gtlf import dialog took me like 10minutes.
Godot is great for a lot of 3D as well, just don’t expect Triple A level graphics.
The exact reason I have to deal with unity for a specific project.
And now its already built, so stuck with it for a while.
GameMaker Studio is going strong.
Now that is a name I haven’t heard in a very long time
It saddens me when hard-working employees are punished for bad leadership.
(cries in federal employment)
I was part of the first big wave and they hard warned us maybe potentially there might perhaps be restructing and “resizing”. We agonized for months waiting to know if it was our teams or no, if we had to look (this was before Unity nosedived and buddy quit).
I would have preferred it be abrupt I think
I’ve somehow survived all the firings and restructurings so far. It’s a shit show over here. I’m trying to get through a few more months then I’m off to another country to go back to school
The agonizing hasn’t stopped for me I’ve just gotten used to it as a part of my day to day. It’s wild what they’ve been putting us through we need to unionize
I’m not going to tell you how to feel but I would like to think there’s maybe a balance here lol
I’m in Canada so left on silver parachute due to mass layoff laws. The issue in most places isn’t the abrupt notice, it’s the shitty labor laws.
I agree a no-reply email isn’t the way to go, but we shouldn’t be surprised.
What a crazy self destruction they imposed on themselves. Shame for the honest workers over there
Is this related to the pricing changes or something else?
They should have stuck to the engine business and not gotten involved in spam/adware schemes.
The ad company that fucked developers over a few months ago?
So long losers!
There’s a lot of people losing their jobs today that didn’t do anything wrong.
Deserved