Poor optimization is a broad topic which is why we’re making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for our 9th gen use case. If you are a gamer or graphics enthusiast, this video is extremely important to watch.
Hard to take it seriously when he would have been, what? 3 years old 9 years ago? ;)