Growing up I used to play aqworlds and it was super common in my online friend group at the time for everyone to host their own private servers on their own websites, once I got into the fediverse and webhosting again, I was reminded of it and it got me thinking how cool it would be to have a browser 2d mmo where people hosted their own servers.
Is there a game that implements activityhub at all? Like where server chat can be read and sent from something like mastodon.
I realize this is a stretch and something like this doesn’t make sense or exist, just curious.
Not really AFAIK. It’s a hard thing to create because … how do you stop people from just saying they have max levels and joining any other server with max levels (?)
You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what’s considered cheating.
If you don’t have that shared state… Arguably any game where you can host your own servers can be a federated mmo.
One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn’t match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.