Cyberpunk 2077 was released in such a horrible state that most might have assumed it was forever dead in the water. Look at it now.

  • Tarquinn2049@lemmy.world
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    3 天前

    Hmm, maybe on a higher difficulty? I have mostly played normal, but enemies pretty consistently stayed around 3-4 shots from small bullets and 1-2 from big bullets all the way up. Bosses take a little more, but they generally still make sense to take that many and don’t feel wrong. Cyberpsychos of course can take more, but they are practically at a point where they will keep coming no matter how many limbs they lose, so it makes sense that they would take alot of bullets to stop.

    I’ll have to try a playthrough on higher difficulties now, the last time I did was when tech snipers did like 100k damage, so I had to play on higher difficulty to not one-shot bosses. They are more reasonable now, like 10k or so at peak.

    • Scrubbles@poptalk.scrubbles.tech
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      3 天前

      I’ve played through on the highest difficulty, and eh, yeah it starts difficult but it does even out after a few hours of playing. I died a lot early game, but I’ve also played on normal. For those who complain about bullet spongyness, you don’t have to play on high difficulties, just turn it down and enjoy the story.

      I just don’t understand how you can say an entire game sucks on such a small detail in my book, and if someone is that particular about it, why not just install a mod? Idk I think you’re right, a headshot is a headshot in that game, unless you’re dealing with some really chromed out people, then it gets nuts