• chiliedogg@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    14 hours ago

    The optimization of console games really is impressive. If you took the best gaming PC possible from 2005 when the 360 launched and tried to run late-gen 360 games like Tomb Raider on it, it simply wasn’t possible.

    Having set hardware allowed devs to design to limitations and get a lot more performance out of the machines.

    Heck - look at anything from Nintendo. I’m pretty sure my watch has more horsepower than a Switch, but Tears of the Kingdom is gorgeous.

    • Caveman@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 hours ago

      Just want to second that. When you have predictable hardware you can do some extremely precise optimizations, timings and scheduling so you know that when a situation comes up it’ll be handled and executed the exact same way. On top of that the game will always be preconfigured so that it handles almost all situations at 60fps.

      It can eek out some performance even though generally having more powerful hardware always wins.

      • chiliedogg@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 hours ago

        It wasn’t just storage. A 2005 PC can’t handle TR on minimum settings. 360 handled it on what was essentially medium despite being a less powerful machine because the devs were able to optimize for that specific hardware instead of trying to guess.

        You know, like they’re doing with the Steam Deck, which is absolutely a console.