Baldur’s Gate 3’s huge launch has reignited the age-old debate about save scumming.

  • UnknownCircle@kbin.social
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    1 year ago

    Save scumming is the only way I can tolerate games like this. For as awesome as the game is (very awesome) sometimes consequences fall within the range of acceptability and sometimes they don’t. When they don’t, save scumming is what keeps me from putting the game down for good.

    • Jorgelino328@kbin.social
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      1 year ago

      I try to think of it in terms of how it would go at a D&D session.

      For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he’s not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.

        • 50gp@kbin.social
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          1 year ago

          I wish lockpicking would take this approach when your bonuses are high and skip the roll

      • JackbyDev@programming.dev
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        1 year ago

        I’m the first area with Withers I didn’t fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn’t notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn’t too big of a deal but I totally get what you mean. Even apart from that it’s annoying how they don’t just avoid ones other people saw.

      • CaptFeather@lemm.ee
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        1 year ago

        Lmao I often forget to unlock my party when dealing with traps only to have Shadowheart haphazardly wander right into the painfully obvious tripwire as the trap dice check is loading

      • Meowoem@sh.itjust.works
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        1 year ago

        Yeah, absolutely reloading after I click on a barrel to search but it’s not that kind of barrel so my character smashes it and explodes us all.