I’ll also mention that if you’re wanting PS4 emulation for Bloodborne, you should use this fork instead of the emudeck provided build.
I’ll also mention that if you’re wanting PS4 emulation for Bloodborne, you should use this fork instead of the emudeck provided build.
It’s impossible because emulation technically implies that there are hardware differences between the two systems, and the PS4 is literally just a PC with a special OS. My understanding is that PS4 emulation is more like Wine than a true emulator
My impression of emulation’s definition is that its purpose is to mimic the real thing as closely as possible vs something like simulation where it’s more to get an impression of the target system or mimic specific portions. I don’t think the architecture has to be different for something to be emulation.
There’s not much hardware to emulate rather the software. X86 is probably the target.
I’d argue exposing and implementing all the APIs PS4 games expect to exist and in the way they expect them to behave is just as much emulation as translating CPU instructions.