- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
It’s an interesting product that would have killed for one-tenth the price. The market for ultra-high-end headsets just is not there, no matter how fancy Apple and PiMax and so on try to make them. You need the low end, in order to build up the sci-fi nonsense that VR makes possible. Oculus nearly had it - until they sold out to the devil. Sony managed to carve out a console niche - and then dropped it for no goddamn reason. Valve did as much as they could, building on customers committed to higher-end hardware and immersive games specifically - and their glorified Game Gear still did ten times better.
Hey, corporate? If you want your next VR moonshot to make any impact whatsoever… make it cheaper and stop being proprietary. It is that simple. Your goal is to sell the gizmo to as many people as possible. Yes, you need inside-out 6DOF. Yes, you should have a controller that’s about 15% innovation and 30% witchcraft. But the actual display does not need 4K per eye or a 160-degree FOV or whateverthefuck. Just get latency as low as possible, through whatever tricks you can describe. And then make sure any idiot can surround themselves with virtual private monitors and/or look Jarl Balgruuf eye-to-eye.
And if I may be a broken record - compare the PS5 controller-screen thingamajig. Playstation Portal, apparently. That was an overpriced gizmo almost nobody bought… which succeeded, because they didn’t want everyone to buy one. It was not the start of a New Era™ or an all-new ecosystem. It’s an accessory that works as-advertised even if no-one else on Earth buys one. And what it advertises is: you can play PS5 while your TV is busy. Or while you’re on the shitter. People expecting a handheld console didn’t get it, and do not matter. That commercial object identified a niche and profited from it. Unlike some three thousand dollar e-waste that only runs its own super special software.