Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
I think in most cases it could easily be replaced with fun, enjoyable or great. if you’d like something more about how you interact with it: engaging, compelling, maybe even captivating depending on the context.
you might think it doesn’t make a difference but addicting is something that a lot of big publishers deliberately aim for, and unfortunately knock it out of the park. it’s best not to relate that to small developers without that sinister goal.
word "addictive " being accepted in the context of video games…
yeah why do people use this as a positive? it’s literally a way for lots of AAA titles to manipulate their audience.
that being said mini metro isn’t addictive. it’s fun and chill and it can get hectic; depending on the mode you’re playing.
being good enough that you want to play more isn’t addictive.
Do you have a suggestion for another word that would be better ?
I think in most cases it could easily be replaced with fun, enjoyable or great. if you’d like something more about how you interact with it: engaging, compelling, maybe even captivating depending on the context.
you might think it doesn’t make a difference but addicting is something that a lot of big publishers deliberately aim for, and unfortunately knock it out of the park. it’s best not to relate that to small developers without that sinister goal.
Thanks, just edited the title to “engaging”
Do you have a suggestion for another word that would be better ?
Im not sure, Just fun? . Having a good time playing?. Reconfortable. Rewarding. Challenging . Passionate. Contentment . Fulfillment.
I went with engaging!
Interesting, never thought about it.