While Steam continues to grow with it repeatedly breaking the concurrent online user counts throughout 2024, we also saw 2024 as the biggest in terms of game releases ever too.
but it requires that you spend the same amount on marketing as development, is it actually easier to get on the platform?
yes. Because you’re on the platform. All it takes in 100 bucks and you’re good to go. Distribution and sales already taken care of.
Counter example: Until steam opened up fully, you would not have a chance for a game like balatro to reach its popularity. The dev himself stated that he expected to sell only a handfull of copies. Not a chance he’d go through all the hoops of trying to get it through something like Steam Greenlight, let alone a “proper” publisher.
I rather have a bunch of low effort games that nobody looks at even twice, if that means we get a chance of getting a couple of really good indie games
yes. Because you’re on the platform. All it takes in 100 bucks and you’re good to go. Distribution and sales already taken care of.
Counter example: Until steam opened up fully, you would not have a chance for a game like balatro to reach its popularity. The dev himself stated that he expected to sell only a handfull of copies. Not a chance he’d go through all the hoops of trying to get it through something like Steam Greenlight, let alone a “proper” publisher.
I rather have a bunch of low effort games that nobody looks at even twice, if that means we get a chance of getting a couple of really good indie games