• frank
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      21 hours ago

      This was a great video, and he’s got a few interesting ones on beating piracy protections

  • HEXN3T@lemmy.blahaj.zone
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    19 hours ago

    I honestly think the PlayStation has the better graphics, especially considering it’s older and weaker than the N64. At glorious 240p, I think anti-aliasing is honestly a downside–the CRT mostly does that work already. While the N64 might have better polygons, the PlayStation, in my opinion, renders a better image, with better textures. That’s not even to mention game sizes being several times larger on PlayStation, thanks to CDs.

    There is no game on the N64 that looks as good as Final Fantasy IX. Not a single one. IX might not be fully 3D, but the game does respect the hardware it’s on. After all, nobody ever said the SNES had bad graphics for lacking proper 3D. The 2D style could just go so much further on PlayStation. Combine that with FMVs, and I’d struggle to find a game that looks as consistently good as some of the PlayStation’s biggest hits.

    The N64 still pushes great graphics, though. I enjoyed my time in Zelda. The games look and play quite well. The impressively 60FPS F-ZERO X has physics that still work great. I still can’t help but feel like it’s just a worse version of modern graphics, while the PlayStation feels like its own aesthetic, and own world. I grew up with modern consoles, and I still enjoy the charm of pre-rendered backgrounds and FMVs compared to what’s being put out now.

    “You’re the best looking guy here!”

      • HEXN3T@lemmy.blahaj.zone
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        25 minutes ago

        I think the Saturn has pretty good graphics. Being just a little earlier than the PlayStation, it holds up quite well.

        It’s clear in Wipeout gameplay that the PlayStation pulls ahead significantly. Much smoother FMVs, better framerates, better textures, cleaner image. Perhaps slightly slower load times, but with that many wins, it’s hard to complain. On top of that, the PlayStation simply sold far better, and saw higher budget titles which fully took advantage of the hardware.

        The PlayStation doesn’t have Daytona USA, though.

    • Skua@kbin.earth
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      1 day ago

      Played the original Gran Turismo on a modern TV with my family last Christmas and it was honestly really distracting seeing geometry jump an actual appreciable distance on the bigger screen.

      Gameplay holds up though, we had great fun

      • Soup@lemmy.world
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        23 hours ago

        Popping the CD I had of GT 2 into my old 2010 MacBook was so bad lol. I remember seeing review quotes when it started up that said “life-like graphics” and then looked at the trees that were just two perpendicular 2D images and thinking “yea, whatever you say”.

  • missingno@fedia.io
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    1 day ago

    They both looked like the left image on a CRT. That actually did a lot to smooth out the jagginess of early low-poly 3D.

  • Gowozilla@lemmy.blahaj.zone
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    1 day ago

    Yeah but Coco had round booba whereas Lara and Tawna had triangles so…… check mate liberal. Don’t look at Aya from Parasite 1 and 2 those are exceptions.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    21 hours ago

    I like how PS1 did 3D differently than pretty much any other system ever, which is why if you look long enough at a model, you will see it warp and contort weirdly as vertexes jump between points because it didn’t have floating point numbers or something like that (can’t really remember the technical details).

    It’s super unique and faking this effect in modern engines is pretty neat. It’s also weird playing on some PS1 emulators that don’t have this effect, because it’s better than original hardware.

    • Arkthos@pawb.social
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      18 hours ago

      Didn’t some early 3d pc games have this effect as well? I vaguely remember the wobbliness from the first Quake (or was it unreal? Can’t remember).

    • Farid@startrek.website
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      21 hours ago

      IMO, that’s the wrong direction. The right direction is to apply some good CRT shaders. Those games were designed for CRT and low resolutions and they can never look great when rendered at higher res. Upscaling works much better for PS2 generation and up.

      • normalexit@lemmy.world
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        20 hours ago

        I didn’t think to experiment with the shaders much, so I’ll give that a shot. I briefly tried the cell shading shader, but that looked way too unnatural for me – but it is neat.

        (As an aside, I have my original PlayStation 1 and I really want to snag a real CRT at some point for some true nostalgia.)