Hey all,

Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand…

TIA

  • shadeless@discuss.tchncs.deOP
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    11 months ago

    Thanks, this sounds pretty much how it is in the game.

    I think my problem is with understanding the swapping at level up. As I was (trying) to describe in my other comment, during level up I learned a new spell “x”. Then I was trying to swap in spell “y” without “forgetting” another spell first, because the game let me do this. I thought that I gained a new spell slot so that’s why I didnt have to forget another spell, but after level up, spell “y” wasn’t available.

    • JackbyDev@programming.dev
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      11 months ago

      You get to do two things,

      1. Swap a known spell for a new one. Basically forgetting the old. This is optional and done once per level.
      2. Learn a new spell. This is mandatory and doesn’t require forgetting one.
    • JimmyMcGill@lemmy.world
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      11 months ago

      I’m also not a D&D player so the rules were new to me as well, but yes you need to forget a spell to learn a new one.

      Then you can’t use it but next time you level up you can re learn it (forgetting another one) or I believe also learning it as the new spell.

    • Proofofnothing@sh.itjust.works
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      11 months ago

      When you level up, you gain new spells and have the option of switching out an old spell. Some level 1 spells like sleep are great at low levels but become obsolete later on, so you may consider a different level 1 spell with more utility later in the game.