• Lucy :3@feddit.org
      link
      fedilink
      arrow-up
      13
      ·
      5 days ago

      Ok, used and probably unreliable or maybe already damaged may be a way to achieve that.

      And cloud where you data is just used for tracking and advertising (for) you isn’t comparable to the local method, as I said.

      • kn33@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        And cloud where you data is just used for tracking and advertising (for) you isn’t comparable to the local method, as I said.

        You can just encrypt stuff yourself before you upload it.

        • Lucy :3@feddit.org
          link
          fedilink
          arrow-up
          3
          ·
          5 days ago

          Of course, that’s how I do it for my backups, that should be redundant. But that’s not how almost anyone would do it for normal files.

      • superkret@feddit.org
        link
        fedilink
        arrow-up
        2
        arrow-down
        4
        ·
        5 days ago

        Yeah, as you said. In your edit that moved the goalpost while I was looking these up.
        Your initial question was about 10TB for 10€, no disclaimer.

        • Lucy :3@feddit.org
          link
          fedilink
          arrow-up
          2
          arrow-down
          3
          ·
          5 days ago

          Weil ich dann gemerkt habe, dass ich das spezifizieren muss. Hab dss halt schnell beim warten getippt.

    • EldritchFeminity@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      4
      ·
      5 days ago

      If we’re gonna get nitpicky on this (which we might as well), we should include the cost of bandwidth when talking about the cloud. They offer the storage for free (theoretically), but it still costs you money to upload and download that data.

      I was just having a similar conversation with some people about the rapidly increasing size demands from video games, and somebody brought up the point of bandwidth as an issue as important as the size on disk. If you have to download multi-gig patches for a 100+ gig game, that’s going to very quickly eat through monthly data caps.