• brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    26
    ·
    3 days ago

    Don’t expect in-depth gameplay, but in its current state there is a lot of random stuff to do.

    Past the initial discovery, this is very much a sandbox “make your own fun” kind of game. If you can you’ll enjoy making things, going places, and finding occasional interesting procedural oddities.

    Some people need more substance in their games and just find it boring when they start recognizing the patterns, and I can get that.

    • makyo@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      ·
      3 days ago

      This was exactly my experience, really enjoyed a lot of elements and spent a good 100 hours in game fooling around. Finally it was the patterns that drove me off, like the sentinel experience really turns me off in particular.

      One other thing that doesn’t get mentioned enough is its horrendous UI/UX, just a lot of little annoying interface and inventory management decisions.

      • brsrklf@jlai.lu
        link
        fedilink
        English
        arrow-up
        7
        ·
        3 days ago

        Yeah, the UI definitely takes a while to get used to.

        Nowadays I mostly play NMS in VR, and weirdly enough, the VR UI is often a lot better than the gamepad one. Which itself is better than the mouse+keyboard one, I have no idea what they were thinking with that.

        Except for spaceship combat, this one is a mess in VR. Just flying around is OK, but dogfighting is horrendous.

        • Croquette@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          3 days ago

          Dogfights in VR Elite Dangerous is probably my best VR experience. It was just so fun even if the fights themselves weren’t that deep.