Which game is it and what did you not like about it?

  • Justagamer@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    1 year ago

    The only saving grace for Wingspan fore are the achievements in the digital version. I enjoyed having some bizarre setups needed to unlock the chievos and as a result I got better at the game I feel and was able to sort of get around the luck of the draw style.

    What sent Wingspan into the stratosphere of popularity was more tapping into the non gamer middle age market with articles like the NYTimes.com at the time spreading the word.

    Had it not pulled a Wii (a term I use when a company attracts a new demographic) I imagine Wingspan would have hovered around or above Viticulture popularity.

    • Kempeth@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Had it not pulled a Wii

      A good expression for the situation. Wingspan’s success is definitly to a large part because of it’s accessibility. Every problem you have (no cards, food, eggs) has an immediate, guaranteed and obvious solution. Everything you CAN do improves your position. And if you play on the blue side there is barely any direct competition in the game. There’s no way to shoot yourself in the foot. There is no requirement to plan ahead.

      But it does have some potential to plan ahead, optimize and compete for those who want to.

      It also doesn’t fall into any of the typical setting tropes like fantasy or sci-fi that might put some people off. It’s production values are pretty enough to catch some eyes.

    • Narann@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      as a result I got better at the game

      Reminds me Pokemon Stadium and Star Realms. The fast pace of digital versions improve your skills very quickly and gives new perspectives to the games. Maybe Wingspan is simply to slow paced for me.

      • donio@feddit.de
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        One Deck Dungeon is another one where I had this experience. The ability to easily experiment with undo and retry has helped me get better at the game on the table too. And I am not sure that I’d have tried two-handed solo otherwise which is a fun way to play the game.