cross-posted from: https://lemmy.zip/post/27055106

​Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.

  • Eibriel@sigmoid.social
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    24 days ago

    @recursive_recursion Godot was not abused. What I understand:

    What actually happened: Bad actors realized that they could use Godot to code Malware that is not detected by antivirus software. They create open source tools on Github (Cracks, Twitch manager for example, and 188 others), but that tool is a Malware coded in Godot that downloads and runs additional malicious software.

    What could happen, but probably didn’t: Bad actors could change the data of a Godot game, turning it into malware.