Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10! This release adds an initial implementation for Temporal Anti-Aliasing, as well as the first iteration of a command line tool to (partially) convert Godot 3.x projects to the Godot 4.0 API.
I’ve been considering switching from Unity to Godot for the longest time but maaaan I’ve been waiting for 4.0 to be stable for ages. I know it’s a massive effort and it looks wonderful, but it looks like 4.0 releasing might happen 3 years later :P
Why? How long has it taken so far?